Arma 3 でゲーム「HALO」に登場する USNC と反逆軍を、特徴的な武器やユニット、車両とともに新しく実装する Operation Trebuchet MOD が予告どおり、バージョン 0.13 アルファへ更新がおこなわれ、車両の Warthog に設定されている挙動が改善されたり、M45E Combat Shotgun と M45A Semi-Auto Shotgun という 2 つの完成した武器が追加されました。
チェンジログ:
Added:Fixed:
- Marksman DLC weapon deployment points
- M45E Combat Shotgun and M45A Semi-Auto Shotgun
- Innie Weapons Caches
- WIP M6C
- Neck covering to ODST and Recon Helmets
- Very WIP Structures from Elysium City Terrain
- More Colored Variants of ODST Armor
- Firemode Selector Sounds
- Tails to all weapons sounds
- More color variants of the Genet
- Altis Intro
- DLC Tags (Weapons Only)
Tweaked:
- DMR has no shadow
- Rocket Launcher rate of fire too high
- With the Assault Rifle, iron sights zooms the camera in and then out just a little bit
- DMR, Sniper Rifle and Magnum go invisible when someone holding them is killed
- Bad physics for DMR and BR when someone holding them is killed
- Rocket Launcher loses it's rockets (visually) when dropped on the ground
- The DMR's ammo counter goes completely black when it's facing away from light sources
- Rocket Launcher has no shadow
- Specialized backpacks tend to overfill with the default supplies
- 32rnd magazines don't work
- Magnification reads x10 for two magnifications.
- MA5 no gl fire rate
- Guided Rockets dont actually follow target
- HEDP rounds on sniper cause extreme cam shake
- Sniper bipod is not animated
- Marine and ODST AI are given random BLUFOR facewear
- All UNSC AI speak with American accents
- Asian, Iranian and Greek faces are not used for UNSC AI
- Eridanus Rebel AI have only American accents and faces
- URF AI have only Greek accents and faces
- Corpsmen and medics do not have medical icons (for UI)
- sniper ODST helmet attachment disappears
- M52 body armour, a big 'spike' will appear protruding upwards from their armour
- ODST scout sniper (placed in the editor) does not wear the sniper helmet
- AA specialists are equipped with non-guided rocket launchers and guided rockets
- units are equipped with non-OPTRE orange smoke grenades
- All memory LODS (https://github.com/acemod/ACE3/issues/1346)
- Warthog turret isn't stablised
- Headlights on Warthog glare the windshield making it hard to drive in first person
- Genet has two extra invisible passenger seats
- All Warthogs float off the ground by about 1cm
- When disembarking a Falcon as a pilot, units will get out the right side, but then will teleport to the left side
- Mechanics in the Final Dawn hangar have replaced the balloons inside the warthog with proper components, so they should be slightly less floaty
- UNSC Mule has missing textures outside the cabin.
- Window is missing on the pelican's left
- Hog suspension damping too much
- Genet shadow
- M910 PDN Shadow
- Shooting the monument glass spawns dirt
- error message when a mission that has the object 'Console [Frigate]' in it
- There are two music tracks with the same name (Jeopardy)
- Stratis Intro throwing errors
- All M2 smoke grenades do not work
- All guns but pistols were missing muzzle flash rotations
Removed:
- AR optic
- Guided Rocket Launcher now behaves like Rocket Launcher from Rocket Hog
- Shrunk Marine Shoulder pads slightly
- DMR, SMG, Rocket Launcher, Warthog MG, and BR given new sounds to sound a little more "Halo"
- Changed suppressed sounds to better, newer ones from Marksman DLC
Known Bugs:
- Magic Box
- userconfig
- Pelican Magnet and Thruster scripts until they can be better implemented (sry)
- Issues with z-fighting and normals on m6c
- Body still sinks when resting weapons prone
- SMG Tracers and Illumination Torch still dont work (not sure why)
- PIP Screens need to be re-added
- M6C RDS is broken
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