Arma 3 に新しい機能や不具合修正を先行して実装する開発版がリビジョン 130447 に更新され、リスポーンまでの時間を、ミッション内で動的に変更できることが可能になりました。
チェンジログ:
EXE rev. 130447 (game)
EXE rev. 130458 (launcher)
Size: ~137 MB
DATA
End Game
EXE rev. 130458 (launcher)
Size: ~137 MB
DATA
- Fixed: ZSU-39 Tigris commander's turret was not rotating in external view
- Fixed: Cleared paths to non-existent and unused SFX samples
- Added: Respawn delay can now be dynamically overridden in scenarios
- Fixed: BIS_fnc_diagAARRecord is no longer called automatically to avoid accidental profileNameSpace spam (scenario designers can still call it manually for debugging purposes)
- Fixed: Commanders of the Strider no longer have the manual fire option
- Fixed: Vermin has a magazine with red tracers at the end by default, added tracer magazines for all colors (http://feedback.arma3.com/view.php?id=21399)
ネタバレ注意
- Added: Safe check for undefined gvar BIS_fnc_respawnMenuPosition_systemSelect
- Fixed: Function header
- Fixed: After a side downloads intel, the opposite side could not download intel from the same objective
- Tweaked: Modules work
- Tweaked: Rifleman (AT) replaced with Engineer to allow players to repair knocked-out vehicles
- Tweaked: Mines removed from Virtual Ammoboxes, now they are available only at certain ammo crates, vehicles and AAF units
- Tweaked: Lobby display names of units are now localized
- Fixed: Pick-up locations on dead bodies were not blacklisted from the garbage collector
- Fixed: Possible bad initialization for remote players
- Added: Last phase timer can now be changed in the lobby
- Fixed: Respawns at the enemy upload points were not unlocking after the last phase started
- Added: Respawn handling now specific to End Game instead of scenario
- Fixed: In single player there was a chance that the rules would never display
- Fixed: Both RscHvtPhase and RscRespawnCounter did not use proper rscLayer and could be overridden by a cutText
- Added: "Attacking Side" parameters to the StartGame objective module that flags the side which will have to establish their FOB at the given StartGame objective
- Fixed: Proper names given to rules-specific sound effects
- Fixed: Sound effects' names localized
- Fixed: Area markers would not be deleted when the last phase would start
- Fixed: Players could download Intel while incapacitated
- Tweaked: Carrier icon visuals
- Tweaked: Decreased respawn delay when in the last phase of End Game
- Fixed: RscHvtPhase was visible upon death
- Added: Failsafe to ensure icon effects do not get applied prematurely
- Tweaked: Required variables are guaranteed to exist on each client before controlling any icons
- Fixed: Icons were not properly initialized on Dedicated Servers
- Added: BIS_fnc_keyHold to allow custom hold Space interactions
- Removed: Log in the PlayerIsLeader sub-function
- Optimized: Refactored and optimized serialization functions for the *variable messages (optimized the size of various types of data sent across the network via scripts, e.g. arrays, groups and nils. Significant compression achieved in some cases.
- Fixed: Correct title text in MP browser when selecting different modes (Internet / Recent / LAN / Friends)
- Tweaked: drawIcon3D improvements (align, do not rotate sideArrow)
- Fixed: ExplosionEffects are shown only if a projectile stops
- Fixed: Countermeasure always considered successful for airplanes even when it shouldn't be
- Added: Minimal mass limit for sling loading cargo (vehicle property slingLoadMinCargoMass)
- Tweaked: When the Launcher is automatically minimized when the game starts, it's then automatically restored after the game ends
- Optimized: Caching of the news
- Tweaked: Main branch display name changed from "Public" to "Main"
- Fixed: Display name for the default beta branch was displayed in the menu
開発版を使う方法はこちら。
ArmA3の開発版を使う
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