新しい GUI |
Arma 3 で砲撃要請を出来る限り現実的に、システムを高度化した Drongos Artillery アドオン がバージョン 0.301 へと更新され、新しい要請画面の実装など、大幅な改良が施されました。
アドオンでは新しい砲撃要請の入力画面を実装し、8 桁座標による精密な目標の指定、弾頭の信管などが観測手(プレイヤー)側から設定が可能になります。
チェンジログ:
0.301
- Fixed a problem with OPFOR assets not showing up in the system
- Allowed control over each individual tube in a battery
- Redesigned dialog
- Added code to prevent some of the "drifting rounds" bug (big thanks to MaHuJa and BlackAlpha of tier1ops.eu)
- Made the system automatically detect most (all?) 3rd party artillery units
- Removed most of the hard-coded unit detection code
- Added distance and gun-target line to the dialog
- Added ability to exclude groups using the array dtaExclude (add group, leader vehicle or leader vehicle classname)
- Removed doArtilleryFire commands for preloading ammo as this command is still hopelessly broken
- Added a new module called "Track Rounds" to help with testing
- Changed locality check for firing from server to whereever the asset is local
- Redisgned the repeat mission system so only a single dialog is used
- Reduced report spam
- Added elevation of target and selected asset to the main dialog
- Added dta_fnc_PlaceMarker for testing purposes
- Fixed a bug in Tube.sqf that prevented sheafs from working properly
- Dramatically increased the speed of MLRS firing
- Added an M4 Scorcher to the AAF
- Added an M5 MLRS to the AAF
- Added M4 Platoon, M4 Section and M5 Section to the AAF
- Changed cfgPatches entry from dta to DrongosArtillery (may require deleting the addOns[] and addOnsAuto[] entry from mission.sqm files to update missions)
- Added debug markers for adjusting fire when dtaDebug is true
- Tweaked the adjust code a little (seems to be working reliably now)
インターフェイスを表示させるには、Mk6 Mortar、2S9 Sochor、M4 Scorcher と M5 Sandstorm MLRS のいずれかがゲーム内に配置されている状態で、割り当てたキーを実行します。
アドオンには Arma 3 用 Community Base Addons が必要です。
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