Arma 3 開発版のリビジョン 127928 で爆発による損傷の取り扱いが改良

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Arma 3 に新しい機能やコンテンツを、先行して実装する開発版がリビジョン 127928 へと更新され、エディタ上では幾つかの地雷が設置できない問題が修正されると同時に、爆発による損傷の取り扱いが改良されました。

チェンジログ:

EXE rev. 127928 (game)
EXE rev. 127926 (launcher)
Size: ~333 MB
DATA
  • Tweaked: Lowered G stress creaking
  • Fixed: Taru pods not showing in the Zeus interface
  • Fixed: Aiming pistol / binoc to rifle issue [FFV]
  • Fixed: Distance loudness parameter of raise / lower weapon
  • Changed: Hint class name at the start of VR training
  • Added: DLC part to scenario loading screens
  • Fixed: Player could not place these mines: Large IED (Dug-in), Large IED (Urban), Small IED (Dug-in) and Small IED (Urban)
ENGINE
  • Fixed: Gamepad vibrates when not used (more conditions to guard proper initialization of the time gamepad was used last)
  • Disabled PhysX collision damage exception for tanks (they now take fall damage properly)
  • Added: Delay between commanded ejects of AI
  • Added: New properties for better damage handling (explosionShielding + minTotalDamageTreshold)
  • actionKeysNames and actionKeysNamesArray can have a 3rd parameter to prioritize the chosen input device type like Joystick, Controller, ...
  • Added: Deflection parameter for surfaces so there can be defined deflection parameters for each surface, not just for munitions generally
  • Added: New version of allTurrets so it can process either only a vehicle or a vehicle with / without person turrets returned
  • Fixed: Possible CTD
  • Fixed: assignAsCargo so it is taking into account locked positions

Development Branch Changelog - BI forum

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