ゲーム プレイを拡張する CSE MOD がバージョン 0.5.0 に更新で多くの機能追加

arma3のゲーム プレイを拡張するCombat Space Enhancement MOD

Arma 3 へ医療システムの Combat Medical System や、味方部隊を端末で指揮可能な戦闘指揮システムなどを実装し、ゲーム プレイを拡張する Combat Space Enhancement MOD がバージョン 0.5.0 アルファへ更新され、新しいアニメーション、機能や調整など多くの変更が行われました。

完全に独立化されたこの MOD ではシングルプレイ、マルチプレイや専用サーバーでの動作と互換性があり、モジュールの設置により機能を有効化する事が可能で、さまざまなカスタマイズが可能です。

チェンジログ:

  • Added: AI damage threshold as part of Misc Modules
  • Added: Stamina Adjustment as part of Misc Modules
  • Added: Stacked handler for disableUserInput_f
  • Added: Loading screen for tablets/pda when opening
  • Added: Configuration now also supports client side settings. 
  • Added: client side setting for activation & client side setting for color
  • Added: Feature #74806: Brightness on NVG
  • Added: Feature #74827: Infinite Personal First Aid kit
  • Added: Feature #74917: CPR Animation
  • Added: Feature #74930: Ability to change textcolor of nametags
  • Added: Feature #75128: showing nametags via a key defined in userconfig
  • Added: More localization support 
  • Added: Prototype of live feed.
  • Added: Helmet Camear for west (cse_itemHelmetCamera_W)
  • Added: Blur of screen when a CSE menu is opened. Prototype.
  • Added: support for prioritizing injury treatment for open wounds (Select open wound. Press on bandage action).
  • Added: New function in GUI Framework: cse_fnc_gui_blurScreen.
  • Added: Reset all eventhandlers on module initialization
  • Added: basic default arguments collection in case of outdated modules. Should prevent old missions from breaking.
  • Added: Extra logging and error handling for module initializations 
  • Added: ACRE2 support 
  • Added: Implemented noObject area and backblast damage area for backblast.
  • Added AidKit usage setting for CMS.
  • Added: Support for Config based module initialization. Supports server side remote initialization in combination with cse_server_extensions.pbo (separate release).
  • Changed: Keybindings are now doing through config instead of script only
  • Changed: CMS Delay Triage color to orange.
  • Changed: New pain effect
  • Changed: Overhauled category selection in configuration menu
  • Changed: Monitor variable functionality is now disabled.
  • Changed: Overhauled module framework for more modularity
  • Changed: Making use of pushback instead of set in more functions 
  • Changed: Disabled synchronized object approach. Now has to make use of an initialization lists for the following modules: assign medic roles, assign BFT information.
  • Fixed: Detach IR Strobe effect stayed put
  • Fixed: Bug #74472: IR Grenade - Detached yet the strobe effect sticks around.
  • Fixed: Bug where ctrl, shift or alt settings on first entry in keybinding list would be reset
  • Fixed: Incorrect width dimensions for CSE Hints.
  • Fixed: Speaking detection was wrong way around.
  • Fixed large amount of calls for setDead while in revive state
  • Fixed checkBloodPressureLocal retrieving incorrect values
  • Fixed: multiple triggers for fired EH
  • Fixed: Bug #74929: Campfires cause bleeding
  • Fixed: Bug #74935: Carrying a vehicle loaded body creates a clone
  • Fixed: Bug #74992: Logistics: Running while carrying = pain
  • Fixed: Bug #74997: Grenade throwing enabled while in incapacitated state
  • Fixed: Bug #75000: Broken Basic Revive
  • Fixed: Bug #75075: CPR doesn't reanimates
  • Fixed: Bug #75076: Unable to move after Full Heal
  • Fixed: Bug #75129: Set Medical Facility + Personal Aid Kits + Set Medic Class
  • Fixed: Bug #75144: Difficulty Setting Bug - CSM Module
  • Fixed: Bug #75147: Treating is FPS dependent
  • Fixed: Bug #74841: Zeus/Curator remote control breaks the unconscious state
  • Fixed: Bug #74850: Player is able to do things while unconscious.
  • Fixed: Bug #74853: you lying on the ground + drag unit + go backwards = you get stuck and the animation gets bugged
  • Fixed: Bug #74861: Unit is duplicating after death
  • Fixed: Bug #74729: When passed out in gunner seat ai and players can still use gun and shoot.
  • Fixed: Bug #74786: When unit is unconscious it can still rotate it's body
  • Fixed: Bug #74408: Arrest player, move, arrested player can shoot

Combat Space Enhancement 0.2 - BI forum
Combat Space Enhancement | A total modification overhaul to ARMA 3

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