Arma 3 の開発版がリビジョン 124886 へ更新でキャンペーンに多くの変更

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Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョンが新たに 124886 へ更新が行われ、キャンペーンへ多くの修正が行われると共に、グレネード ランチャーの照準調節が新しくなりました。

またユーチューブを開くスクリプト コマンドも実装されています。

チェンジログ:

EXE rev. 124886
Size: ~161 MB
DATA
  • Added new zeroing adjustments for GL (50,75,100,150,200,250,300,350,400)
  • Changed volume for reloading
  • AI is more likely to target enemy transports
ネタバレ注意
  • Implemented: Patrol spawnpoint selection
  • Implemented: Patrol squad and vehicles
  • Fixed: Transition from patrol to hub
  • String "Camps" replaced for reference to already localized string
  • Commands weaponsItems and magazinesAmmo replaced for *Cargo versions
  • Fixed: Wrong initialization of the equipment pool
  • Fixed: 2 broken uniforms removed from Adapt pool
  • Added: Possibility to turn on auto-refreshing of the unit identity on mission start (used for Win missions without hub)
  • Fixed: Gear persistence issue between C_out2 and C_EB
  • Fixed: Implicit persistent variable values solution
  • Removed: Checking of persistent variables against
  • Adjusted: Loadout of several units on hubs
  • Fixed: Issue where mission providers after debriefing didn't have a weapon (James in B_hub01 now has a weapon after debriefing)
  • Functions now support vests and uniforms as containers
  • Container functions updated to use accurate magazinesAmmo, that was recently updated to work with containers as well
  • Thanks to command addItem being fixed, there are now goggles / glasses in the hub Armory
  • Hub markers added to strategic map - for quick start and skirmish spawnpoint selection
  • Improved: Hub marker visuals
  • Added: Markers for patrol vehicles
  • Fixed: Problem with briefing date detection
  • There is now a simple get in animation played when "start patrol" is executed
  • Friendly fire is now monitored also on patrol vehicles and crew
  • Updated: Hub composition
  • Added: Patrol starting points
  • Adjusted: Skirmish triggers
  • Added: Cargo content interaction with pool
  • Patrol characters now properly interact with the pool
  • Patrol character identities are now correctly set
  • Patrol tasks on hub now point to the suggested transport vehicle
  • Added: Customization template definitions for all randomized vehicles
  • Added: Template for patrol squad members
  • Minor code and debug print adjustments
  • If player loses a car, he gets a new default one, once he arrives back on the hub
  • On-hub scene when player returns from patrol is now created
  • Fixed: Typos in character definitions
  • Added: System for persistent customization
  • Patrol trigger now shows the spawn point location on the map
  • Localized: User action label
  • BIS_fnc_ambientAnimCombat doesn't attach the unit anymore
  • Added: Possibility to define bottom text, hide labels at mission markers and define a custom mission marker texture
ENGINE
  • Fixed: Missing class name in campaign tree for old structure campaign configs
  • Public description for commands magazinesAmmo and magazinesAmmoCargo received minor changes
  • Fixed: Possible CTD while the world is destroying itself
  • Fixed: Possible CTD in Zeus when ungrouping soldiers
  • Inventory load now affects stamina regeneration
  • Fixed: Fog on craters (bullet impacts)
  • Fixed: Formatting of number of servers in the multiplayer display
  • Fixed: Possibility to change scenario parameters in MP after a game has already started
  • Added: Script command to open YouTube videos (openYoutubeVideo)

Development Branch Changelog - BI forum

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