Arma 3 開発版のリビジョン 116365 で Zeus から姿勢制御が可能に

グループのユニットへ姿勢指定が可能に

Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 116365 が配信され、Zeus Game Master において歩兵グループのユニットへ姿勢の指示が可能になりました。

チェンジログ:
EXE rev. 116365
Size: ~149 MB DATA
  • Tweaked: Neophron camo pattern
  • Fixed: Rocket position on Greyhawk / Ababil
  • Fixed: Glass sorting and window damaging for Tempest
  • Set up proper hit values for 12.7mm APDS and SLAP ammunition to maintain their effectiveness against light armored targets after a recent update of all armored vehicles. Also added proper costs for them.
  • The Stadium decals are now properly covered by shadows
  • Adjusted pathways for the Stadium
  • Fixed: Rate of Fire for the A-143 'Buzzard' cannon
  • Fixed: Sector flags were based on faction of players' vehicles, not players themselves (e.g., BLUFOR player capturing a sector in stolen OPFOR vehicle resulted in the flag being OPFOR)
ZEUS
  • Fixed: Claymore charge was missing in the list of Explosives in the editor and in Zeus - added class ClaymoreDirectionalMine_Remote_Ammo_Scripted
  • Added: Stance can now be set in group attributes, and is applied to all members of the group
  • Fixed: Briefing module didn't work correctly ( http://forums.bistudio.com/showthrea...-Zeus-Briefing )
  • Fixed: When "Respawn loadouts" module was placed in ZGM missions before all respawn points, only a limited number of loadouts was available. All loadouts are available now, so Zeus can for example set only Recon or Diver loadouts and players won't be able to spawn with anything else.
  • Fixed: Script error after placing "Get In" objective module
  • Fixed: "Get In" module is now completed only when a player gets in the vehicle (as opposed to any unit, in including AI ones, as before). Suggested in http://forums.bistudio.com/showthrea...jective-bugged
  • Fixed: Players in Defend missions were killed after each wave
  • Updated: Time for placing respawns in ZGM is now increased to 3 minutes and 10 minutes with the God mode on (it was 1 and 5 minutes previously)
  • Added: Exec field in object attributes is now available only for logged in admin
ENGINE
  • Weapon switch happens AFTER reloading of current is finished

Development Branch Changelog - BI forum

開発版を使う方法はこちら。 ArmA3の開発版を使う

Arma 3 公式サイト
Arma 3 公式 Twitter
Arma 3 公式 Facebook
Arma 3 公式 Youtubeチャンネル

0 コメント:

コメントを投稿