Arma 3 開発版のリビジョン 116348 が配信

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Arma 3 に新しい機能などコンテンツを先行して実装する開発版のリビジョン 116348 が配信されました。

今回の配信により A-143 'Buzzard' の Head Up Display が更新されるなど。

EXE rev. 116348
Size: ~146 MB
DATA
  • Updated: HUD of A-143 'Buzzard'
  • Fixed: Increased maximum altitude of 'A-143 Buzzard' to be somewhat comparable with planes of other factions.
  • Added: BIS_fnc_endMission plays victory / fail music cue. It can be disabled using a new optional parameter.
  • Added: MenuInventory and MenuPosition respawn templates will now force respawn at the scenario start
  • Fixed: BIS_fnc_getParamValue didn't work correctly in init
  • Fixed: Syncing the Callsign module to an empty object resulted in an endless scripted loop
  • Removed: Horizontal scrollbar on the Welcome Screen
  • Added: Firing Drills IGUI vertical offset when in vehicle to prevent collision with vehicle info
  • Fixed: Name of cannon shown in HUD of 'A-143 Buzzard'
  • Fixed: Scenarios background of sorting CheckBox
ZEUS
  • Added: BIS_fnc_curatorHint function, which lets scenario designers show a hint in Zeus interface
  • Added: Ending the scenario using "End Scenario" module will now mark all pending modules as canceled
  • Added: Zeus now has access to scripting input in object attributes (accessible after 2xLMB on the object) in ZGM missions. With scripting knowledge, he / she can perform advanced operations.
  • Added: Admin debug console can now be enabled in ZGM scenario parameters
  • Added: When God Mode is enabled in ZGM scenarios, the time limit for placing initial respawn points is now 5 minutes instead of just 1 minute
  • Added: Time limit for placing initial respawn points in ZGM scenarios is now visualized
  • Added: Automatic respawn points created after the time limit in ZGM missions runs out are now editable modules instead of hard-coded markers
  • Fixed: Setting music volume in the "Play Music" module affected volume of everyone except of Zeus himself
  • Added: Music volume level in "Play Music" module is now remembered and restored upon placing another module
  • Added: Clock showing elapsed time, time of the day and remaining time are now displayed by default in the Zeus interface
  • Added: Hiding the clock or compass is now remembered, so they remain hidden after closing and reopening the interface
  • Added: Up to 20 custom task descriptions are now saved for later use (compared to previous 10)
  • Fixed: Setting formation or combat mode on group's current waypoint didn't do anything. Now it will set those params immediately.
  • Fixed: Double-click in the EDIT tree will no longer expand / collapse the tree item (double-click is used for opening attributes window)
  • Added: All Zeus interface controls are now configurable from the Controls menu
ENGINE
  • Fixed: An endless loop when a text is too large to fit into a multiline text box
  • Fixed: Weapon switch will happen after reloading of current weapon is finished

Development Branch Changelog - BI forum

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