Arma 3 の 拡張パック Apex で実装される、水面の反射やライティング設定の改良といったヴィジュアルの更新が 新しい機能の追加や不具合の修正、設定の微調整をおこなう開発版がリビジョン 135285 で実装されました。また航空機にターゲティング ポッドの追加や、目標を狙っているときの表示があたらしくなっています。
チェンジログ:
EXE rev. 135439 (game)
EXE rev. 135388 (launcher)
Size: ~2.0 GB
DATA
EXE rev. 135388 (launcher)
Size: ~2.0 GB
DATA
- Added: Altis and Stratis Visual Upgrade
- Added: Virtual targeting pods to all airplanes (prototype)
- Tweaked: Some speeds of weapon switching
- Added: New animations for weapon switching in a prone stance
- Added: New icons for targeting improvements (WIP)
- Fixed: The RPG-42 Alamut optics did not correspond with the actual ranges
- Tweaked: The DLC icons in the Arsenal and Garage are now read by the configSourceModList script command (instead of config properties)
- Tweaked: The "logFile" output from server config is now available for every executable type
- Tweaked: A server without players and a disabled autoinit now updates the difficulty information in the Steam protocol with difficulty set for the next mission in the list
- Tweaked: The Targeting feature was improved
- Tweaked: The Weapon Info UI element now turns red during weapon switching
- Fixed: Turning on the NVG was not possible for passenger seats in vehicles (http://feedback.arma...ew.php?id=23649)
- Added: A new pixelGrid script command (computing the best size of grid based on resolution and UI scale)
- Fixed: Remote Execution would not work correctly after a scenario was saved or loaded in the Eden Editor
- Fixed: The on-hover tooltips did not have any line breaks
- Fixed: A history entry for the “Create Comment” operation was missing
- Fixed: Dragging markers with a mouse cursor was not working correctly
- Fixed: Markers in custom layers were not visible on maps
- Tweaked: The all3DENEntities now returns also layers and comments (full syntax: [objects, groups, triggers, systems, waypoints, markers, layers, comments])
- Added: New icons for changing the seat context menu options
Arma 3 の開発版を使う
Development Branch Changelog - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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