Arma 3 の安定版に先行して、新しい機能の追加や不具合の修正、設定の微調整をおこなう開発版がリビジョン 134851 に更新され、拡張パック Apex にむけてタスク関連にオーバーホールが始まりました。具体的にはアイコンやマーカーの変更、uiDraw のリファクタリングです。
チェンジログ:
EXE rev. 134851 (game)
EXE rev. 134844 (launcher)
Size: ~100 MB
DATA
EXE rev. 134844 (launcher)
Size: ~100 MB
DATA
- Tweaked: Task names in End Game no longer include a task letter (it is now handled by the Tasks Overhaul implementation)
- Tweaked: The scripted solution for Tasks Enhancements was removed. Functions in the tasks framework were updated to reflect that and to work properly with the Tasks Overhaul engine implementation.
- Fixed: The Allow Manual Respawn multiplayer scenario attribute was not working (https://forums.bistudio.com/topic/188698-allowmanualrespawn-has-no-effect/)
- Fixed: There were some strings missing in the Steam tags selection window
- Fixed: Notifications about errors in scripted functions (e.g. BIS_fnc_error) were not displayed in the Eden Editor
- Added: An option to disable the camera moving to a random position when launching Eden Editor
- Added: Buttons to expand or collapse all items in the Entity List and the Asset Browser
- Fixed: Audio previews didn't work when setting the music and sounds in trigger and waypoint attributes
- Added: Dates of full and new moon are now marked in the Date attribute
- Added: The sunrise and sunset times are now marked in the Time of the Day attribute
- Fixed: Incorrect respawn templates were selected when the Multiplayer Attributes window was accessed for the first time after loading a scenario
- Fixed: It was not possible to set tags in Steam publishing window
- Tweaked: The font size in code input attributes (e.g. object's init field) decreased to better match the general font size
- Fixed: The Show Model attribute worked in a reversed way (model was hidden when set to visible and vice versa)
- Fixed: The Page Description tab would not be resized correctly for a content intended to be on the top
- Fixed: The M2A1 Slammer would shake when reversing
- Tweaked: The moonPhase script command is no longer part of the development category
- Fixed: The second autosave would not load properly when loaded from the Pause menu
- Fixed: A potential crash when the leader of a group was missing
- Fixed: Line breaking would not work correctly for Unicode characters in CStatic / CEdit controls
- Fixed: Vehicle gunners would not see the targets assigned to them by their commander in some cases
- Fixed: triggerArea returned wrong data under certain conditions (WIP)
- Added: Script command configSourceAddonList for getting a list of addons that modified the given config class
- Fixed: Sound and flash suppressors would not heat up in Thermal Imaging
- Added: Tasks Overhaul: 3D Markers, Map Markers, Diary Tasks, Debriefing, Task Overview and uiDraw refactoring
- Tweaked: Vehicle crew positions are now stored in the mission SQM (allows for more specific crew selections)
- Fixed: The inability to change a vehicle’s crew character types was not communicated properly
- Fixed: A group without a leader assigned would spam the RPT file with error messages
- Fixed: A marker would miss its preview when being dragged
- Fixed: The Type Change attribute was present in cases when it had no effect
- Added: A notification when attempting to export / publish an unsaved scenario
Arma 3 の開発版を使う
Development Branch Changelog - ARMA 3 - DEVELOPMENT BRANCH - Bohemia Interactive Forums
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