//WEAPONS
_B_rifles = [0,0,100];
_B_rifles_black = [0,0,100];
_B_lmg = [0,0,100];
_B_m_rifles = [0,0,100];
_B_pdw = [0,0,100];
_O_rifles = [0,0,100];
_O_lmg = [0,0,100];
_O_m_rifles = [0,0,100];
_O_pdw = [0,0,100];
_I_rifles = [0,0,100];
_I_lmg = [0,0,100];
_I_m_rifles = [0,0,100];
_I_pdw = [0,0,100];
_sp_rifles = [0,0,100];
//AMMO
_ammo = [0,0,100];
_tracer = [0,0,100];
_lmg_ammo = [0,0,100];
_lmg_tracer = [0,0,100];
_m_ammo = [0,0,100];
_sp_ammo = [0,0,100];
_pdw_ammo = [0,0,100];
//LAUNCHERS
_NLAW_launcher = [0,0,100];
_RPG_launcher = [0,0,100];
_Titan_launcher = [0,0,100];
_AA_launcher = [0,0,100];
_launch_ammo = [0,0,100];
_aa_ammo = [0,0,100];
//NADES
_he_nades = [0,0,100];
_3rnd_he_nades = [0,0,100];
_smoke = [0,0,100];
_3rnd_smoke = [0,0,100];
_B_ir_nades = [0,0,100];
_O_ir_nades = [0,0,100];
_I_ir_nades = [0,0,100];
//EXPLOSIVES
_at_mines = [0,0,100];
_ap_mines = [0,0,100];
_exp_charges = [0,0,100];
_satch_charges = [0,0,100];
//ATTACHMENTS
_optics = [0,0,100];
_sp_optics = [0,0,100];
_suprs = [0,0,100];
_attach = [0,0,100];
//OTHER ITEMS
_items = [0,0,100];
_basic_items = [0,0,100];
_kits = [0,0,100];
_firstaid = [0,0,100];
_rngfinder = [0,0,100];
_ldesignator = [0,0,100];
_B_uav_term = [0,0,100];
_O_uav_term = [0,0,100];
_I_uav_term = [0,0,100];
//BACKPACKS
_B_backpack_160 = [0,0,100];
_B_backpack_200 = [0,0,100];
_B_backpack_320 = [0,0,100];
_O_backpack_240 = [0,0,100];
_O_backpack_320 = [0,0,100];
_I_backpack_240 = [0,0,100];
_I_backpack_320 = [0,0,100];
_parachute = [0,0,100];
//HEADGEAR
_B_ech_headgear = [0,0,100];
_B_ech_light_headgear = [0,0,100];
_B_sf_headgear = [0,0,100];
_B_crew_headgear = [0,0,100];
_B_heli_pilot_headgear = [0,0,100];
_B_pilot_headgear = [0,0,100];
_B_cap_headgear = [0,0,100];
_O_protector_headgear = [0,0,100];
_O_crew_headgear = [0,0,100];
_O_heli_pilot_headgear = [0,0,100];
_O_pilot_headgear = [0,0,100];
_O_cap_headgear = [0,0,100];
_I_mich_headgear = [0,0,100];
_I_crew_headgear = [0,0,100];
_I_heli_pilot_headgear = [0,0,100];
_I_pilot_headgear = [0,0,100];
_I_cap_headgear = [0,0,100];
//UNIFORM
_B_uniform = [0,0,100];
_B_tshirt_uniform = [0,0,100];
_B_recon_uniform = [0,0,100];
_B_ghillie_uniform = [0,0,100];
_B_wetsuit_uniform = [0,0,100];
_B_heli_pilot_uniform = [0,0,100];
_B_pilot_uniform = [0,0,100];
_O_uniform = [0,0,100];
_O_ghillie_uniform = [0,0,100];
_O_wetsuit_uniform = [0,0,100];
_O_heli_pilot_uniform = [0,0,100];
_O_pilot_uniform = [0,0,100];
_I_uniform = [0,0,100];
_I_tshirt_uniform = [0,0,100];
_I_ghillie_uniform = [0,0,100];
_I_wetsuit_uniform = [0,0,100];
_I_heli_pilot_uniform = [0,0,100];
_I_pilot_uniform = [0,0,100];
//VESTS
_B_vest_60 = [0,0,100];
_B_vest_100 = [0,0,100];
_B_vest_120 = [0,0,100];
_O_vest_60 = [0,0,100];
_O_vest_100 = [0,0,100];
_O_vest_120 = [0,0,100];
_I_vest_60 = [0,0,100];
_I_vest_100 = [0,0,100];
_I_vest_120 = [0,0,100];
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